![]() Gen 6: The weather lasts 5 rounds (or 8 if Heat Rock is held). It lasts forever, unless replaced by another weather. When the bearer enters battle, starts sunny weather. Gen 6: The weather lasts 5 rounds (or 8 if Damp Rock is held). When the bearer enters battle, starts rain weather. ![]() Out of battle: If the bearer is at the front of the party (even if it is fainted), 50% chance that a wild Pokémon that would appear won't, if its level is lower than the bearer's and the difference is 5 or more. In battle: When the bearer enters battle, lowers the foe's Attack by 1 stage. In double battles, this ability considers the sum of the two stats of both foes. When the bearer enters battle, increases the bearer's Attack by 1 stage if the foe's Defense is lower than its Special Defense, or increases the bearer's Special Attack by 1 stage otherwise. List of abilities Occurs upon switching in/out Ability 1.9 Modifies other effects and mechanics.1.8 Immunity or resistance to other effects.1.6 Resists stat changes or status problems.
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